
: Command Conquer Tiberium Wars Novel plot and novel summary. What is Command Conquer Tiberium Wars Novel about
Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium WarsDeveloper(s)EA Los AngelesPublisher(s)Electronic ArtsProducer(s)Amer AjamiDesigner(s)Jason BenderProgrammer(s)Austin EllisArtist(s)Matt J. BrittonAdam McCarthyWriter(s)Brent FriedmanComposer(s)Steve JablonskyTrevor MorrisSeriesEngineSAGEPlatform(s)Microsoft Windows, Xbox 360, Mac OS X, J2MEReleaseWindowsXbox 360Mac OS XGenre(s)Real-time strategyMode(s)Single-player, multiplayer
Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane's Wrath.
Plot
Setting
Command & Conquer 3: Tiberium Wars takes place within an alternate timeline, in which an alien substance called Tiberium lands on Earth in the 1990s and begins terra-forming the planet's ecology and landscape. Although the substance creates crystals containing precious metals leeched from the surrounding soils, the process also transforms all plant life into alien fauna that produces fatally toxic gas. By the 2040s, the planet's ecological state has reached a critical level, making a number of locations uninhabitable for humans, and generating often violent ion storms that have left several major cities erecting storm barriers to counter these. Since its arrival, Tiberium has become of interest to two factions - the Global Defense Initiative (GDI), who seek to combat the spread and eradicate its presence; and the Brotherhood of Nod, who believes the substance heralds the next step of evolution for humanity, based on the prophecies and lessons by its enigmatic leader Kane.
By the mid 2040s, all countries in the world cease to maintain political presence, either from social and economic collapse, or from passing on political power to GDI. As a result, while country boundaries are still retained, the world is remapped into three different geographical zones based on the levels of Tiberium contamination - Red Zones denote areas too toxic for human habitation, and consist of high concentrations of Tiberium; Yellow Zones denote considerable contamination, house most of the world's population, and is primarily controlled by Nod; Blue Zones denote low to minimal contamination, and house the last remnants of civilised life that is protected by GDI. Both GDI and Nod, as a result, slowly have evolved into the world's major superpowers, and retain constant distrust of the other.
The game's story takes place in 2047, when Kane, having been presumed dead after the Second Tiberium War, returns and leads Nod into attacking Blue Zones after bringing down GDI's orbital command station, the GDSS Philadelphia, forcing GDI to engage them in return, and triggering the Third Tiberium War. When the conflict reaches a dramatic event from a liquid Tiberium explosion, an extraterrestrial faction called the "Scrin" suddenly invades the planet, and comes into conflict with both factions. The events of the campaigns for GDI, Nod, and the Scrin, are closely interwoven together in the same timeline, as with the Firestorm expansion pack for Tiberian Sun. The GDI campaign ending differs from the Nod and Scrin campaign endings.
Campaigns
After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger (Michael Ironside), acting on intelligence gathered from Nod prisoners of war, begins to fear that the Brotherhood may be preparing to use WMDs and orders a pre-emptive strike on a Nod chemical weapons facility near Cairo, Egypt. Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they were also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod. In the GDI campaign, this prevents Nod's construction of a liquid Tiberium bomb; in the Nod campaign, Kane continues the construction of the liquid Tiberium device unabated within "Temple Prime" in Sarajevo.
Temple Prime subsequently comes under siege by GDI forces. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle (Billy Dee Williams) orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat "once and for all". When the Ion Cannon is fired over Granger's strenuous objections, it detonates either the liquid Tiberium bomb inside the temple (Nod campaign) or nearby naturally occurring liquid Tiberium deposits (GDI campaign), creating a cataclysmic explosion that reaches out into space and kills millions of people in Eastern Europe's Yellow Zones. Kane and his Inner Circle are believed to be among the casualties.
Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the Ion Cannon network to be turned against the vessels, several of which are destroyed but several more of which reach Earth. The alien forces, known only as the Scrin, begin construction of several "Threshold" towers where Tiberium is most concentrated, while launching massive assaults on all major cities across the globe. GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones.
Nod's remaining commanders briefly agree to a cease-fire with the GDI in order to fight the Scrin. This cease-fire ends with the reappearance of Kane, who somehow escaped alive. He reveals to the Nod player commander that he never had any intention of winning the war with GDI, and instead started it in order to provoke the Ion Cannon attack on Temple Prime. It was the only thing that could detonate his liquid Tiberium bomb with sufficient power to lure the Scrin to Earth. It was the Scrin who seeded the Tiberium on Earth, and they took the Tiberium explosion as a sign the planet was ripe for harvesting. Kane hopes to seize one of the Threshold towers the Scrin are building, which are interstellar teleportation devices they use to ship Tiberium off-world, but which he believes are gateways to humanity's "ascension". This triggers a civil war within the Brotherhood, between those who are loyal to Kane, believe in his promise of ascension, and want to protect the Scrin; and those who recognize the threat that the Scrin pose to all of humanity, believe Kane must be overthrown if the Brotherhood is to survive, and wish to preserve the alliance with GDI. Ultimately, Kane's faction wins and the suspected leader of the anti-Scrin faction is executed.
The Scrin, for their part, realize they were tricked into coming too early. They also did not anticipate such heavy resistance from the humans. Curiously, they recognize Kane from their databanks, and seek to learn more about him. However, the organized attacks on the towers endangers the Scrin player commander's safety, forcing them to focus on protecting and completing at least one tower to allow their escape.
GDI succeeds in destroying all but one of the towers, Threshold 19 in southern Italy. From there, the story diverges depending on which campaign the player is playing. In the GDI and Nod campaigns, the Brotherhood actively protects Threshold 19 from attack by GDI forces; in the Scrin campaign, the Brotherhood is not present at Threshold 19, and the Scrin must protect the tower from GDI themselves. In all three campaigns, the Scrin are able to finish the tower's construction. With the tower completed, it becomes invulnerable to all forms of damage. In the Nod and Scrin campaigns, the remaining Scrin forces - decimated by the humans' counterattack - use the tower to escape to their home planet, while the Brotherhood of Nod gains access to it using stolen Scrin codes and uses it to "ascend", in Kane's words. The Scrin homeworld begins preparing a full invasion force. In the GDI campaign, a control node in the former Tiber riverbed is destroyed, resulting in the total annihilation of the remnants of the Scrin harvesting operation, rendering Threshold 19 completely inert, and preventing the Brotherhood's ascension. The GDI campaign can also result in one of two different victory movies depending on whether the player uses GDI's own liquid Tiberium bomb; if it is used, then it results in another Tiberium explosion similar to the one at Temple Prime, with 25 million casualties, the resignation of General Granger, and the promotion of the player character to Granger's former position; otherwise, it results in the resignation of Director Boyle to avoid being charged with attempting war crimes.
Retconning of Tiberium and Scrin from previous games
In the first Command & Conquer game, Tiberium was a mineral with a fairly ordinary composition: 42.5% phosphor, 32.5% iron, 15.25% calcium, 5.75% copper, 2.5% silica, and only 1.5% unknown substances. It grew by leeching these minerals from the soil via plantlike roots. In Tiberium Wars, it was retconned into a "dynamic proton lattice held together by exotic heavy particles", and grows as a result of these heavy particles colliding with the nuclei of nearby atoms, breaking them up and allowing the released protons to be captured by the lattice.
Also in the first Command & Conquer, Tiberium had already begun mutating earth's flora and fauna. Trees could be mutated into "blossom trees" that occasionally released clouds of small Tiberium crystals, and infantry that died from walking through a Tiberium field had a chance to spawn a hostile "visceroid" creature. By Tiberian Sun, and particularly Firestorm, an entire Tiberium-based ecosystem had emerged, with Tiberium veinhole monsters, Tiberian Fiends (large dog-like creatures that could launch Tiberium shards as weapons), Tiberium "floaters" (jellyfish-like creatures with electrical attacks), and other creatures; bodies of water were often covered with a sort of Tiberium-based pond scum, and numerous unnamed types of mutated trees dotted the landscape. Tiberium Wars ignores or denies the existence of such an ecosystem, and instead simply portrays the most contaminated regions on Earth as being completely devoid of life.
By Tiberian Sun, several Scrin ships had already been to Earth. One of them is directly featured in the game's campaign, and the Brotherhood of Nod is able to extract some technology from it before GDI seizes control of the crash site and destroys all Nod forces in the region, but Nod's Banshee fighters had already been developed using technology that had been reverse-engineered from previously captured Scrin ships. Tiberium Wars, by contrast, portrays the Scrin as being completely unaware of Earth, its inhabitants, or its level of Tiberium contamination prior to the catastrophic Tiberium explosion in Sarajevo.
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