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Pool of Radiance

Pool of RadianceDeveloper(s)Strategic SimulationsMarionette (NES)Publisher(s)Director(s)Chuck KroegelDesigner(s)George MacDonaldProgrammer(s)Keith BrorsBrad MyersArtist(s)Tom WahlFred ButtsDarla MarascoSusan HalbleibComposer(s)Wally Beben (Amiga)David Warhol (C64)Seiji Toda (NES/PC-9800)Masayuki Kurinaga (PC98)SeriesGold BoxPlatform(s)Amiga, Apple II, Commodore 64, MS-DOS, Macintosh, NES, PC-9800ReleaseJune 1988:1989: Mac1990: AmigaApril 1992: NESGenre(s)Role-playing video game, Tactical RPGMode(s)Single-player
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play, the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view.

Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.

Plot
Setting
Once the party reaches the outer confines of Phlan, they can enter the external environment and move about this map. Phlan is located at the outlet of the river near lower center.
Pool of Radiance takes place in the Forgotten Realms fantasy world, in and about the city of Phlan. This is located on the northern shore of the Moonsea along the Barren River, between Zhentil Keep and Melvaunt. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations fastened to the halls within City Hall offer bits of information to aid the party. These coded clues can be deciphered by using the Adventurer's Journal, included with the game.

There are three temples within Phlan, each dedicated to different gods. Each temple can heal those who are wounded, poisoned, or afflicted, and can fully restore deceased comrades for a high price. The party can also visit the hiring hall and hire an experienced NPC adventurer to accompany the party. Encounters with NPCs in shops and taverns offer valuable information. Listening to gossip in taverns can be helpful to characters, although some tavern tales are false and lead characters into great danger.

Plot summary
The ancient trade city of Phlan has fallen into impoverished ruin. Now only a small portion of the city remains inhabited by humans, who are surrounded by evil creatures. To rebuild the city and clean up the Barren River, the city council of New Phlan has decided to recruit adventurers to drive the monsters from the neighboring ruins. Using bards and publications, they spread tales of the riches waiting to be recovered in Phlan, which draws the player's party to these shores by ship.

At the start of the game, the adventurers' ship lands in New Phlan, and they receive a brief but informative tour of the civilized area. They learn that the city is plagued with a history of invasions and wars and has been overtaken by a huge band of humanoids and other creatures. Characters hear rumors that a single controlling element is in charge of these forces. The characters begin a block-by-block quest to rid the ruins of monsters and evil spirits.

Beyond the ruins of old Phlan, the party enters the slum area—one of two quests immediately available to new parties. This quest requires the clearing of the slum block and allows a new party to quickly gain experience. The second quest is to clear out Sokol Keep, located on Thorn Island. This fortified area is inhabited by the undead, which can only be defeated with silver weapons and magic. The characters' adventure is later expanded to encompass the outlying areas of the Moonsea region. Eventually, the player learns that an evil spirit named Tyranthraxus, who has possessed an ancient dragon, is at the root of Phlan's problems. The characters fight Tyranthraxus the Flamed One in a climactic final battle.


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